Halo Infinite: Finish the game as Legendary without shooting once, it’s possible, here’s how

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Are you interested in “superplay” in Halo Infinite? After a good month of operation, the last 343 Industries title is the subject of a race for exploits from its most relentless players, like each of the previous installments of the famous Microsoft franchise. However, as completing it in maximum difficulty is a walk in the park for them, some players have decided to take on much crazier challenges, such as attempt to finish Halo Infinite in “Legendary” mode … but without shooting the whole game once. And if we tell you about it, obviously, it’s because one of them has succeeded!

Halo Infinite being by definition an FPS, it is in its DNA to offer “gunfights” where the player will have to shoot down his enemies from a distance by shooting with guns and pistols of all kinds. Yet the goal of Tom, the chain Simply & Slick, was not to use it once throughout his adventure. In the first place, he planned to use exclusively the most basic handgun there is and no other, but it quickly seemed unfeasible given the difficulty of some bosses. He suddenly decided to use close combat weapons such as the anti-gravity hammer and the energy sword, whose power would be enough to overcome the toughest opponents for a player as skilled as experienced.

Why shoot when you can give energy sword blows?

Halo Infinite: Finish the game as Legendary without shooting once, it's possible, here's how

In addition, Tom has allowed himself the use of a whole bunch of bugs and glitches of all kinds (but no mods), the objective being to use roads operated in speedrun to reduce the duration of the campaign and avoid as much as possible a whole bunch of combat phases where the absence of ranged weapons would be penalizing. Among other things, he allowed himself to have recourse to explosive barrels “movable” using the grapple. to perform very unconventional propulsions, but perfectly allowed by the physics of the game … and which helped him to cover impressive distances on the map.

The Simply & Slick video, if it does not show the entire performance (which lasted a good four hours), goes back in detail on its key moments, notably around 2:15 pm on board the Pelican, and where a major “skip” is product :

Tom has also declared that he does not want to stop there, and is considering another similar challenge where he would activate all the secret skulls of Halo Infinite, which modify many components of the gameplay and will make the challenge even more complex.

Source: Kotaku

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