Five years after its crowdfunding campaign and sixteen years after the release of its founding episode, Psychonauts 2 proves that it is possible to adapt to current formats a recipe that one would have sworn to belong to the past. Thanks to the brain in turmoil of Tim Schafer and the many talents that make up Double Fine, Raz’s new adventures are a constant delight. With its wide range of movements that are as useful in the combat as in the exploration phases, Psychonauts 2 offers everything you need to ensure excellent action and platforming. Superb, endowed with an artistic direction to die for, full of humor, the Microsoft software makes us have a great time in the company of the wacky characters it stages. The great strength of Psychonauts 2 is to succeed in telling a story full of twists and turns at a breakneck pace. The phases of infiltration, flight, platforming follow one another in a sustained fashion without distorting the original material, in joy and good humor. Brains to Explore are fun playgrounds showcasing colorful protagonists. Really, we are not about to erase the last work of Double Fine from our memories.