Elden Ring: "Graphic fidelity is not our priority"

PS 4

At the start of 2024, it’s easier to realize how much the highly anticipated games will soon be coming out. This is the case of Elden Ring, expected on February 25, which featured on the cover of Edge magazine. Available since December 30, this edition of the British video game magazine has conducted a long interview with Hidetaka Miyazaki. The president of From Software spoke on many topics. One of them concerns the remake of Demon’s Souls, released exclusively on PS5, which has been praised everywhere for its quality artistic direction. and is often considered one of the only “next generation” games that have been released to date. Facts which he believes may have had an impact on the team behind Elden Ring:

Yes, I’m pretty sure our design team felt more pressure than any other. And it’s not fair with Elden Ring. Graphic fidelity is not one of our priorities. What you ask for at this level depends on the system and the prerequisites of the game itself, which is less important than other elements of development.

In this Edge Magazine interview, Hidetaka Miyazaki is also asked about her impressions of the Demon’s Souls remake. He indicates that he was not directly involved in the redesign carried out by Bluepoint Games and prefers to be far from his own creations:

I don’t like to replay my own games. It brings a lot of distant memories, and emotions that can be overwhelming so much so that I don’t feel like I’m playing anymore.

Despite everything, Miyazaki was still interested in the methods used by Bluepoint Games to update Demon’s Souls, which originally appeared on PS3 in 2010. Something genuinely entertaining according to him:

It was fun to see Bluepoint Games doing things we hadn’t considered. They also approached certain elements of the game, its visuals and mechanics in ways that we couldn’t or didn’t do at the time. So seeing them research and apply these new ideas and techniques was something interesting and exciting for me..

The story does not say if Miyazaki took inspiration from Bluepoint Games for Elden Ring but anyway, there is not much time to wait before getting his hands on the next title from From Software: Elden Ring is due on. February 25 on PC, PS4, PS5, Xbox Series and Xbox One.

Source: VGC

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